Afro-Ninja productions bring this new game where there is no fixed plot, no fixed map, no motive. Each game player wakes up in a completely unaware of the new area. The idea is to escape the confinement as fast as possible. Idea is to click everywhere, not knowing what things are interactive and what are not. This way you'll collect many things, which are supposed to be having clues to how you can escape the confinement. For example one game where player wakes up in a phone booth, the door is locked. Player looks around clicks things, collects, a thread, a socket, a coin, a torned yellow page's page, binoculars etc. These things are supposed to hold clue about how to get out from the locked booth.
Sounds interesting ? It is, very interesting.
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